Developer Policies. Platform Initiatives Hub. Success Stories. A new path to discovery for mobile games July 30, By Victor Medeiros. Subscribe to Developer news. Newton: The Great Brain Adventure. Certain Affinity's pirate-themed strategy game, Age of Booty: Tactics. Dragonplay's social poker game, Live Hold'Em. Gamevil's city building simulation game Train City. Outplay Entertainment's explore-and-battle fantasy game, Monster Legacy. The features in this section are available only to managed partners.
Docs Tools Support. Facebook for Game Developers Reach the million people playing on Facebook every month Learn how to use the suite of tools and services Facebook offers to game developers on all platforms from web, tablet, and mobile phones, to console, PC desktop, and smart TV.
In-App Monetization Generate revenue from your Facebook game using in-app purchases and ads. Organic Acquisition and Retention Leverage Facebook platforms to attract and retain players. In order to facilitate the development and testing workflow, we enable developers to run the game from a local server with a very similar experience to what their players will see on our platform.
This is done through our embedded test player, which requires a small amount of configuration. Since our embedded test player is working under the facebook. In order to embed content in a page served via https , the embedded content also needs to be served via SSL.
The next steps will walk you through setting up a localhost server that serves secure content. We are showing one option below, but there are many solutions possible to enable this behavior. Note : You must try to access it at least once, as you might need to approve a security warning from your browser before continuing.
If that is the case and you skip this step, your game will not load. Now that the game is being served from localhost via a secure connection, you can embed it in our player. Point your browser here:. At this point you should be able to use all features of the Instant Games SDK, from the game running on your local server.
For security reasons, localhost is the only supported domain for testing with the embedded test player. You can run the game from your local server in a specific context. To do that just use the embedded player as explained above. You can then leverage the FBInstant. This allows you to effectively play the game from localhost in a conversational context and to test if your context updates are being sent correctly.
Instant Games content is hosted on Facebook infrastructure, so you don't need to host the game content on your own or use third-party services. Once the game is ready for testing, package all game files into a single. Please note that the index. There are two ways to upload your bundle:.
To upload the. From there, click Upload Version which will allow you to upload the. After that, the build will process the file, which should only take a few seconds. When the state changes to "Standby", the app is ready to be pushed to production!
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