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Download 6 MB. Captures and Snapshots Genesis. There are plenty of moves that the Rangers have, from wall jumps to swimming, to hanging. Can't wait? It won't be out until September! The Mighty Morphin' Power Rangers are hot! Just ask any kid or action-figure collector. Even if you're out of it, you should know that the Rangers are really six squeaky-dean teens who fight for truth, justice, and Sorry, Dragonzord fans, the Green Ranger doesn't make this trip. You'll fight Rita's Putty Patroller army across seven stages as one of the teenage personas -- Trini, Kimberly, Jason, Zack, or Billy -- and then "morph" into the appropriate Ranger at boss-fightin' time.

Rangers will have a Repulsa repulsin' repertoire of flying kicks and power punches in addition to their special weapons from the TV show. Unfortunately, this game lacks Dinozord action, but you'll be able to morph all the Rangers into the gigantic Megazord to fight two monstrous bosses. That's this game's total strength, but it also sets up its major weakness. They go hand-to-hand against the repulsive Rita Repulsa and her rubber-suited villains, who include Coldar, Baboo, and Squat.

The visual show is excellent fun for Ranger fans, but the fighting game play is geared for absolute beginners. MMPR features a simple follow-the- control-pad-icons interface that's plastered over the video footage. Thus, when an onscreen arrow points left, you press Left; if Button B appears, you In Expert mode, you just press more quickly. Of course, as much as this CD plays to Ranger-happy gamers, it also dumps them into a Mighty Morphin' dilemma.

If you concentrate on watching for the on-screen directions, you miss the Ranger visuals. If you focus on the visuals, you will absolutely miss some directions. Miss enough directions, and you can't advance to new visuals. If you're still interested, then you must be a rabid Ranger fan, so you'll find the graphics mucho cool.

Of course, if you've already taped every show, you might not want to view the Sega CD's edited, grainy versions. The sounds are more Power Ranger fan pleasers. The music entertains you for as long as you can stand the energetic Power Rangers theme song. The vocals are CD clear, even capturing some obviously dubbed voices. This disc could confront the Rangers with their toughest challenge yet: Would you buy a CD player to play this game?

Rita Repulsa's on the move again. From her lunar castle, she's plotting to control the universe, but of course the Power Rangers have something to say about that! Unfortunately, this latest romp with the super-popular Rangers is a super rip-off. This game provides two game-play options. In one- player mode, you become one of the Rangers and fight the CPU through seven stages packed with Rita's goons.

The two-player head-to-head mode offers head-to-head bouts where you compete against another player as either a Ranger or a member of Rita's horde.

You win by defeating your opponent in a best two- out-of-three match. During the first round, you're a Ranger. During the second, you're the Megazord. In fact, it's almost exactly like the great Game Gear cart, but we expect much more on the Genesis. Although you can play as different characters, their moves consist of basic paunches, kicks, and a few attacks.

The somewhat sluggish controls work fine, but who cares? This one-dimension- al fighting game lacks strategy; winning is simply a matter of who's fester with the buttons. Rangers' fans will think the game looks okay. You'll recognize the Rangers, Goldar, and, of course, Rita. There's a series of different fighting backgrounds and some decent between-level sequences. The tiny sprites, though, are very disappointing. Large sprites would've knocked some pizzazz into the boring game play and certainly would've pleased the younger crowd.

The music includes the ever-popular "Go, Go, Power Rangers" ditty and other tinny tunes. At its easiest setting, Power Rangers is a minute blitz that won't even put a dent in your thumb. At higher settings, it's more challenging, but the lack of special moves doesn't up the skill level, it ups the annoyance factor.

A great license doesn't always make a great game. Stick with the Game Gear and Super Nintendo games -- you'll be repulsed by this powerless battle with Rita. Or, you can go for a straight beat-'em-up with the Battle Mode.

It was first announced in October The game takes players through the first two seasons of Mighty Morphin Power Rangers. Experience orbs can be collected to purchase health upgrades power ups for attacks and a level select is unlocked after clearing the game.

The story begins with all five teenagers arriving in Angel Grove Park beginning training until they approach a crystal. They also encounter with Bulk and Skull until the Putty Patrol continue to show one by one. Soon as the alarming numbers of Putties surround the teenagers, they're teleported to the command center. Alpha 5 and Zordon introduce themselves to the teens and a re-imagination of the first episodes coronation of making the teens rangers tends to happen. The sparse sounds are all too familiar to the ear.

Most of the sound effects in the game are rehashed from games like the Ninja Warriors and Wild Guns. Your best bet is to turn the sound off and make up your own -- at least yours will be original! The controls are the strongest feature in the game. The moves are easy to pull off, and there are even some two- in-one combos. But if you're looking for in-depth competition, you may want to keep on looking.



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