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However, they fail to notice the paranoid Archangel Vulcanus, who followed Flonne to the Netherworld in order to observe Flonne's actions, who interprets Flonne's decision to remain in the Netherworld as treason and is convinced that she is plotting against Celestia. Afterwords, Etna demands that Laharl pay the salary of the Prinnies that she has hired, using his own claim that her vassals are his vassals against him, so he decides to attack the demon with the most money in the vicinity, which turns out to be Hoggmeiser at Dinero Palace, who is a former vassal of King Krichevskoy that took most of his money after his death.

After defeating Hoggmeiser, Laharl is about to kill him, until Hoggmeiser's son rushes out and gets in the way. Flonne convinces Laharl to spare them, and Laharl lets them keep some of the money.

In response to this act, Hoggmeiser joins the party. After this, Flonne and Etna discover a photograph of Laharl in an embarrassing situation. Hearing their outburst of laughter, Laharl asks them what they're laughing at, only to be shown the photo, which shocks and horrifies him the contents of the photo are never revealed.

They then discover a threat written on the back of the photograph that states that copies of it would be distributed if Laharl did not accept a challenge to fight for the overlordship, which he has no choice but to accept. After traveling to the location specified, Laharl meets Maderas, a vampire, who was banished by King Krichevskoy for stealing the King's favorite snack, black pretzels.

Maderas takes advantage of Laharl's two biggest weaknesses — optimism and women with sexy bodies, so as to render Laharl useless, and then he reveals that Etna was working for him as he held her memory in his hands. He goes on to reveal that Laharl's two-year slumber was the result of Etna poisoning him this poison was originally meant to kill him, though it didn't succeed , and then commands Etna to kill Laharl, however, she refuses, and then reveals her own plan to get back at Maderas and recover her memory.

After Maderas begs for his life, Etna spares him, and he joins the party. Not long after this, Laharl issues a challenge to all the demons in the Netherworld, claiming that whoever defeats him before he reaches The Heart of all Evil shall be named the Overlord, however, if he reaches it before anyone defeats him, he will claim the title for himself.

After defeating the opposition which included a mass horde of demons, a Demon Hunter, Etna's own Prinnies, an Overlord from an Alternate Netherworld and the Prism Rangers , he reaches The Heart of All Evil, only to be confronted by Mid-Boss, who is looking for a rematch. Waking up later at night, Flonne discovers that several Prinnies are chanting and leaving the castle.

Laharl, worried that his reputation will be tarnished if it is discovered that he let his vassals escape, chases after them the next morning. Eventually, he runs into Death, and the player learns that Big Sis Prinny is actually Laharl's mother; she became a Prinny because she gave her life to save him. Afterwords, Captain Gordon The Defender of Earth , Jennifer his assistant and the robot Thursday are sent to the Netherworld by General Carter, who has led them to believe that their mission is to assassinate Laharl due to an impending attack on Earth by the Netherworld.

After meeting Laharl, Gordon is promised that Earth will not be invaded if Gordon defeats him, however, if Laharl wins, Gordon must become his vassal. Gordon is defeated, and is forced to become Laharl's vassal. After this turn of events, the Earth Defense Force appears in the Netherworld, and it is revealed that Gordon was actually sent to secure a path for an invasion of the Netherworld by the humans, who had been tricked by Vulcanus.

Kurtis abducts Jennifer, and Laharl engages the EDF fleet of spaceships in a rescue attempt, destroying all but the Gargantua by himself. When Laharl and his party arrive at the Gargantua's bridge, several angels from Celestia appear and attack them. After being defeated, General Carter escapes, only to have Mid-Boss appear to give him a message. In response to this turn of events, Flonne and the rest of the party decide to go to Celestia to confront the Seraph. Vulcanus goes to Seraph Lamington declaring that Flonne is a traitor who is leading an army of demons in an invasion of Celestia, and goes to lead a group of angels to repel this "invasion".

Vulcanus then reveals to Laharl and his party that he intends to conquer all three worlds and rule over them as a god. After defeating Vulcanus, Laharl finally meets the Seraph and Flonne explains Vulcanus' plan and what she has learned while traveling with Laharl. The Seraph accepts her version of events and agrees that demons are, in fact, capable of feeling love. However, he declares that Flonne must be punished because she fought against other angels, and turns her into a flower.

Outraged at this injustice, Laharl attacks the Seraph, initiating the game's final battle. The game has multiple endings. Depending on the way the game was played up to this point, the Seraph may or may not survive, Flonne either remains a flower, is restored to her original form, or is transformed into a Fallen Angel, and Laharl either becomes a great Overlord, disappears and leaves Etna in charge of the Netherworld, or dies and becomes a Prinny.

It may also be noted that, on the Good Ending, when the spirit of Laharl's mother appears to him, Vyers appears to already know her, and the way he talks to Laharl suggests that he is King Krichevskoy.

Disgaea: Hour of Darkness is a tactical role-playing game, featuring new elements unique to the genre at the time, such as the throwing mechanic and Geo Panels, which can both heavily affect the outcome of a battle. Lahrl's castle acts as a hub which allows the player to access the other locations in the game without physically having to travel between the castle and a desired map.

Each episode of the game gives the player access to a new set of maps, which must be completed in order to make the plot proceed. All maps are accessed through speaking with the Dimensional Gatekeeper with the exception of the Item World and Dark Assembly.

Most maps can be accessed repeatedly, with some of them being altered slightly, such as boss maps, where the boss is replaced by a high level generic enemy. The overall quality and types of the items sold in these shops can be changed through proposals to the Dark Assembly.

There is also a hospital located in the same area of the castle, where characters can be healed in exchange for payment. The player will be rewarded with items from the hospital when a specific amount of money has been payed to it.

Battles take place on a map divided into a square grid. Here, the player controls a squad of humanoid units and monsters after deploying them from the base panel, with each of them taking up a single square of the grid, and they do combat with a group of enemies. A throwing mechanic is also featured in the game.

Humanoid characters can lift and throw other units across the map in order to allow allies to move further or force enemies to keep their distance. Enemies can be captured like this by throwing them into the base panel, where the enemy will do battle with all the units in the base panel, and if defeated, these enemies then become allies, and can be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. If the enemy is not captured, then all the units inside the base panel will be killed, and the base panel will be destroyed.

Some maps contain Geo Panels, which are represented as squares on the floor of the map of a particular color. Colored objects on the map known as Geo Symbols may be present on either Geo Panels or regular, uncolored squares on the map. These effects can also be combined. If a Geo Symbol is destroyed on a Geo Panel of a different color than its own, it causes panels of that color to change to the color of the Geo Symbol and damages units on those panels.

If another Geo Symbol is on one of the panels when it changes, it too is destroyed, and the Geo Panels begin to change color and properties again, creating a chain reaction. This chain reaction can be of any length that can be supported by the number of colors of panel and symbols on the map, the amount of "chain" gained with each square increasing by one every Geo Symbol.

The higher the chain, the more the bonus gauge fills. Some Geo Symbols have the color "clear" and cause the Geo Panels to become regular map squares when destroyed. Removing all of the Geo Panels from a map will cause a blast of energy which hurts all enemies on the map and results in maximum bonuses for the player, referred to in the manual as the Panel Termination Bonus.

The Dark Assembly must be addressed if the player wishes to perform specific actions outside of combat, such as creating new characters, improving the inventory of the castle store, or unlocking new maps.

Most of the time, Laharl or other members of his party must present a proposal to the Dark Assembly, who will vote on whether they should or should not provide aid to Laharl's party.

Before voting, the player can view the senate's affinity towards them; if a member of the senate glows blue, it means they favor that character, and if they glow red, it means they do not. If they are glowing red, senators can be bribed with items from the player's inventory to sway their vote in the player's favor. If a proposal fails to receive sufficient votes, the player may attempt to pass the bill anyway by choosing to "persuade by force" and attempting to defeat opposing senators in battle.

The proposals available to place before the senate depend on the number of promotion examinations that the character has completed. These examinations consist of a battle between a handful of monsters and a single character on the floor of the Assembly, and if all enemies are defeated, the character's promotion level will increase.

Each proposal to the Dark Assembly costs "mana", which increases over time for individual characters as they defeat more enemies. The amount of mana gained depends on the enemy's level. Whenever a new character is a created, a "Master and Student Relationship" is formed. Reincarnation is a unique feature which allows for a unit to revert back to level one.

In doing so, the unit can recieve a class change unless it's a story character , as well as a stat boost, meaning that all subsequent level ups will provide higher stat boosts than before, resulting in a much more powerful unit. It is possible for Laharl's party to enter the Item World of an item, going inside it in order to increase its attributes. An item can contain up to randomly generated levels.

Even if a character deals no damage to the foe as part of a combo, if the foe is defeated by that combo, all the characters involved in the attack earn experience--possibly a whole lot, such as if a wimpy first-level character takes part in the trouncing of a th-level bad guy.

Disgaea has plenty of humor to go with all the battling and leveling up. Character building really is at the heart of Disgaea. Though some characters will join you at key points in the story, most characters you'll create. That's right: By spending "mana" points, which you earn in combat, you can magically create characters like fighters, mages, brawlers, and clerics.

Later on, you'll be able to create characters like ninjas, scouts, knights, archers, and more. Character creation can be cumbersome in that you need to come up with a name for every single addition to your team, equip the characters, and then level them up.

But as you unlock new character classes, you don't need to just keep creating new teammates--you can "transmigrate" an existing character into a new class. He or she will begin at level one, but will inherit some of his or her earlier powers. Then you can level up the character, transmigrate again, and so on and so on, until you have a whole bunch of ridiculously overpowered party members.

The game somehow manages to stay a step ahead of you, though, and it will always have some tough battles in store no matter how strong your party gets. Characters are created by consulting with the netherworld's dark assembly, a gaggle of demonic senators who can also be petitioned to grant certain bonuses, a greater selection at the store, and more. This is another of Disgaea's clever, unusual, amusing twists. Let's say you're trying to petition the dark assembly to allow you to buy boots or eyewear from the store.

You can check out the list of senators and see if they're for or against your request, and if they're not in favor, you can try bribing them with items they might want. Alternately, you can try beating them into submission, though if you lose, it's game over. In fact, for a game that's so quirky and lighthearted, Disgaea can be surprisingly tough and even punishing. Lose a battle and your progress will be lost, so you'd better learn to save in between every fight.

Item World is another of the game's unlikely features. Basically, not only can you level up your characters in this game, but you can also level up your items, too. You do this by entering into the randomly generated, increasingly difficult battlefields that are supposedly contained within each item. With each floor you descend to in an item either by defeating all enemies on a floor or by reaching the exit , that item gains a level--but only if you manage to escape from Item World alive, and that can be easier said than done.

The weirdness doesn't end there. Many of the battles in Disgaea are affected by special pyramid-shaped objects that confer certain bonuses or penalties or other effects upon characters who end their turns on like-colored squares. For instance, some spots on the battlefield may render a character completely invincible, while others might teleport the character to a random spot or allow the character to attack twice in one round.

You can try destroying these prisms if you don't like what they're doing to you, and their destruction can sometimes create massive chain reactions, earning you huge bonus points at the end of a battle, which translate into more money and items. Picking up and throwing friends and foes is another important aspect of battle, and these and other factors combine to give the combat in Disgaea its own feel and some real depth.

If you love beating the system and maxing out your characters in your RPGs, then Disgaea is perfect for you. The game's presentation isn't impressive from a technical standpoint, but it has plenty of charm.

The hand-drawn character artwork looks good, and some of the animations are nice and smooth, while the various special moves and spells are appropriately over the top. However, the battlefields themselves are quite simple, and though you can rotate the perspective 90 degrees at a time, sometimes it can still be very difficult to get a good vantage point.

The game's audio is of similar quality and of similar style to the rest of the game, meaning it's mostly good but also rather uneven. Disgaea features both English voice-over and the original Japanese language track, though the English voice work is fitting, and certainly on par with the typical anime dub.

The upbeat soundtrack generally loops a bit too often and thus can be grating, though a few of the tracks--including this one punk rock song that comes up--are really something. It's a game that's unorthodox above all else, and filled with plenty of cheeky humor, some likable characters, a number of intriguing gameplay elements, and a many, many hours of turn-based combat. Humanoid player characters can pick up allies, enemies and Geo Symbols and then throw them.

There are many benefits to doing this: moving a character nearer to an enemy to attack them; destroying Geo Symbols; and accessing out-of-reach locations; among others. Throwing one enemy creature onto another enemy creature will fuse the enemies together, combining their levels and stats, and can be a good way to increase EXP gain. Like many TRPGs, Disgaea has a class system and offers a wide range of different humanoid and monster classes.

Each class has different aptitudes for stats and weapons, and may possess their own unique skills. New classes and more advanced forms of existing ones can be unlocked by leveling up certain classes or defeating them in combat. An existing character can spend Mana to create a "pupil" in a class, and will receive stat bonuses from doing so. The player can also Transmigrate characters into new classes, allowing them to learn new skills while keeping some of their old ones.

The terrain in Disgaea is sometimes covered in coloured panels known as "Geo Panels". If a pyramid known as a "Geo Symbol" is placed on one, the effect of that Geo Symbol is transferred to all panels of the same colour. Characters placed on a panel will be affected by that symbol, be it positive or negative. Destroying a Geo Symbol will cause all panels of the same colour to change to the colour of that symbol, while destroying a "Null" symbol will destroy all Geo Panels affected by that symbol.

This is known as a Geo Chain reaction, and will boost the Bonus Gauge. The Dark Assembly allows players to create new characters, unlock secret classes, open secret levels, and many other things at the cost of Mana. Certain acts require the player to enter a courtroom-like setting and bribe the senators to approve the bill. If the bill fails, the player may choose to fight the Dark Assembly and persuade them by force. The Item World is a randomly generated dungeon that allows the player to level up their items by defeating floors of enemies.

Specialists can be defeated to increase various stats of the item. Items of different rarities have different numbers of levels.



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