I know that there are a lot of typos left unfinished, but it would take me a while to find them. But as far as help is concerned, thanks TY and Travis.
Thanks for your help, it was needed. You do not need to have all your members be humans. Elves, giants, thri-kreens, etc. This is just an example of what you might want to have in your party, a good mix of warriors is as follows Even at higher levels, they can do something like attacks while others can do only attacks, and this is at much HIGHER levels. Also remember that you can edit their stats when you are creating a new party.
Check your manual to find out how to do that. Plus, spells have their place in this world too. Spells may even be the helping factor in combat and in deciding victories. That is the reason for the clerics and druids mix in the party you create. Also because rest areas are limited and are not in all areas you go to, clerics can also provide healing and protection spells. So spells do play their part as well.
Thieves are needed to climb in certain areas where you need to climb up a mountain, cliff, or wall. Thieves are the best climbers in the game. Psionicists help in certain ways to. They can help you bluff your way past certain areas of the game, or help you destroy enemies when in combat.
Also remember that most characters can equip 2 swords at the same time, so you can do more damage. Yes, you will suffor some in armor class but at least you can take down the enemy with more hits. The real reason for this setup is so this way, your characters can equip almost ALL the weapons and armor in the game. That way, all your characters can and will do some major damage. That's the reason why I have all fighters in this setup.
Enchanted weapon give added attacks to your characters. Some just add more attacks, some have a special power, some have spells on them which you can use to cast but you will be limited to how many times you can cast it, some are even continuous making it so you can use it as many times as you want.
Some even automatically work when in combat, these are the ones that have unlimited uses so you don't have to worry about the item waring off when you use the item. Metal Tanelyv's Ar. The reason for that is because they will be useful later in the game and if you sell them, you will be out of luck.
Mostly because once you sell an item, you have lost it for ever, and there is no way of getting them back. Here is a list of items that you should never sell unless it is just taking up space and you no longer have a perpose for it The 3 hearts of the spirits in the underground temple. The meteor, it will be useful to make an item once you find it.
The large gems, they take up the whole inventory square, used for obilisk. Special gems that have some sort of special name or icon on the gem. Enchanted weapons, never sell enchanted weapons, only sell normal weapons.
Enchanted armor, they are very useful and hard to find. Rods and wands, definitely do not sell rods, they have unlimited charges. It might be best if you didn't read this part or you may end up feeling like you waisted your money for nothing on this game because this cheat helps you build up your characters faster and have ALL the spells for your clerics, mages, and psionicists. But, if you really don't care or you are having a lot of trouble in this game, then here is the cheat.
When you load the above command line in, you have these cheats, you do these cheats while you are travelling around, you can do these cheats anytime Make each person leader and then do the cheat for each person to have an awesome team. If you want ALL your characters to have all these abilities, just make one character a leader, do the cheat for the spells and attack cheat, then make someone else the leader, do the cheat for that character, repeat for all characters and you will have the most powerful team at your command.
You can still equip the armor if you wish, but the weapons will not be needed at all for most cases. One word of caution, you will still need to fight certain creatures which require you to use enchanted weapons. This is a world that is known as Athes to the people who live on this planet. This world was once a great beautiful world with lots of water, food, and minerals for all of the world to share.
But later, mages learned how to tap into the world and use it's power for their own purpose. When this happened, the mages used this power for corruption, wealth, and domination. They would use this power to take over cities and become kings. They were almost invincible with these powers. But as the mages used this power, the world itself began to change. The mages started using up the materials that the world gave. The mages were getting weaker and so was the world they were using.
Then suddenly, the water was starting to disappear from the great oceans, materials were running low, creatures were becoming more hostile. The people begged for the mages to help but the mages could no longer use their power to help.
Then the oceans went completely dry, materials in mines were tapped out, people were getting hungry and monsters started to change form and new ones were showing up. The mages that used these powers lost all their abilities to conrol the planet and the power they had.
The people suddenly realized that the mages were the real blame for the happenings. Now, the planet of Athes is almost a complete desert world. A world that has few resources left for the people of Athes to use. Water is one of the most precious things that people will fight for. Metals, gems, and jewels are rare and often found only in markets or from people who are rich enough to have them.
Heroes and warriors are now only fables and tales that are told by story tellers. Those who are weak and poor will die and those who are strong and rich will live.
Mages and clerics still do exist in this world, but refuse to use the abilities like the mages did for fear that they might destroy the planet for sure.
Weapons are mostly made of bones and stone material, metal weapons are rare and very expensive to make and forge. Enchanted weapons do exist on this planet, but are very rare and are hard to find as well as very expensive to those who can sell as well as afford it.
Potions are also rare due to the fact that they require minerals and materials to form a liquid substance. All oceanic areas are now wasted with sand and silt.
Plant life still does exist, but only in areas that still have some water left or by farmers who know how to take care of crops. Cities and towns have kings, but have little or no magical abilities, but kings do hire mages or clerics for protection.
The starting point takes place at the slave pens where you are to be entertainment for the crowds that surround the arena. This begins your story as adventurers who will try to bring down the king and hope for a better place in this world of Athes, and possibly become heroes for all to know and hear.
And so begins your adventure in the arena. After all, it is hard to find a lot of the places if you don't know where you are going. So this will help you find your way around the area when you are going from place to place. If you do not see a line to a place, from a certain area, then that means you can't get there from that spot and you will have to find another way around to get there These 3 things are what you must accomplish if you plan to beat this game.
This is also the order you need to go in, in order to beat the game the right way. You can go on the other quests for people if you want to, but remember that in most places, people will not help you until you accomplish tasks or missions for them. As long as you keep in mind about your goals, you will beat this game.
This is where you can gain some experience points so you can gain levels quickly and easily. When you do, he will send out more monsters for you to kill. The more monsters you kill, the more experience you will gain from them. Also search the dead bodies of the humans to find weapons and armour. One of the people hanging has a GEM. You will need to give him water first or he will not talk to you about it.
Before you leave, do pick up any gold you recieve from the crowd for later use. The first thing to remember is if you see a message that says you are being called to the arena, just head back to the main doors of the PENS area and follow the guard to the arena doors.
If you wish to fight sooner, just go to the door and use the LOOK icon on the door. It will ask if you want to go to the arena. The main door is in the northern area. Find a dark brown pot to use to hold water. One will be in a room near the top of the PENS area from the main door. Talk to the gang about an escape.
Try not to mention about the haystack, he will deny that there is anything in that haystack. He will tell you that you will need to fight in the arena 3 different times. Talk to a woman in one of the rooms that is laying in the hay stack. When you mention about an escape, she will have a headache.
Get one of the healers to help her. Talk to the trustee often. He can give you advice about the slave pens and about the people who are in there too. If you had talked to the woman in the hey stack, you can ask the trustee to get the healer on the southeastern part of the pens.
When you talk to the healer, at the southern part of the PENS area, he will mention something about someone screaming. Tell him it was the woman you talked to. He will ask you to take him to her, say YES to it. Then lead him to the woman who had the headache. You will get experience points for it.
Now you can talk to her and finish the conversation. Ask the woman about where the exit is to help you get out. Go to the healers room to get water for your pot. Use the POT on the water to fill the pot.
In one room on the west side of the PENS area, there is a room next to a room you can't get to. This room will be the only one that has a door closed. But in that room is a zombie. If you enter that room, and get too close to the wall, the zombie will telepathically close the door behind you and walk through the wall and attack you. When you do kill it, you should be in the secret room.
Now, check the chest and the grey coffin for gold and gems. If you failed to get your leader in the room while you were in combat, then you will have to reload any saved games you had, this is very tricky to do. In one of the rooms, there is a place to rest. Remember that resting areas look like fire pits and to use them, use the LOOK icon on it. Make sure you are close enough to LOOK at it. Also remember to check skeletons once in a while, sometimes they have useful stuff like weapons or armor or sometimes have items which will be useful later in the game.
There is another gang here at the southwestern part of the PENS area who will help you escape as well, but he will not help you until later in the arena. During one of your battles in the arena, he will confront you and ask to either help him escape or fight him, you may do as you wish, for there is still another way to escape the SLAVE PENS.
Agree to try to get the GEM back for him. It has to be a medium size GEM for him to except it. He will help you escape too, sorta. There is a door over to the left in his room. It is best to use your thief to attack the door.
You may take some damage from it, but it will open one way or another. A guard is in the fountain area, but he can't alert the guards due to the loud fountain, so it is easy to kill him off and escape. The last and most dangerous way to escape is to go to the main door which leads to the ARENA and ask him to take you there.
When you are outside the doors, attack one of the 2 people there. When you do, the main guard room will open and you will have a real fight on your hands, but if you succeed in killing all the guards in the SLAVE PITS, you can then go around looting the rooms, getting money and items you find along the way.
Also make sure you get the chests and bags you find. They will help you increase your inventory. If you do decide to take the most dangerous way to escape, make sure you kill the 2 gangs and loot them as well. Also remember to loot the heystack in one of the gangs rooms. It will have an item you could use.
Make sure you check the dead guards for armor and weapons, they will be useful later in the game. Some also have items like a necklace or staff. Kill him and loot his room and dead body to find it. Just use the LOOK icon on the grate when you get there.
When you first arrive, you will be greeted by strange rats. They want half your money to allow you to pass. You can, in fact, find a way to NOT pay it. Don't be hostile, but be a little tough. You can get by without paying any price by saying you won't pay. For some reason, they will become weak and let you pass.
When you are done bargaining, he will say something about going to see his master. You may do as you wish. It would be best if you didn't follow him. If you do, the leader will make a proposition for you. Don't except it. The trick is to come back later when the other rat member asks you to see this ratman again. When you come back here, talk to the leader again and mention something about the kidnapping and he will mention about some humans going to use her for sacrifice. You mostly want to get the clue word about the kidnappers and the ratman daughter so you can beat this area.
In order to open doors here, use the wheel like object near the doors to open them. Use the LOOK icon to use the wheel. Now, go find the other rats lair. You will know you are there if you can't seem to find the wheel for the door.
When you get close to the door, a rat will come up and ask you why you are here. Do follow him to his leader, when you get here for the first time, he will ask you to go and kill the other rat leader you met earlier.
Now, go to the other rat leader you met. When you get to the other rat leader near the other rats lair, get close to him and mention why you are here. Ask him why he kidnapped the daughter. He will he very sad about what he did, and will mention that he gave the daughter to some druid over to the west.
Get all the info you can from him. When you are done, search the water hole behind him. The leader will say to get away, but just say you will do what you want or something threatning. Now, return to the other rat leader who's daughter was kidnapped and talk to him. When you get back, tell the other rat leader who's daughter was kidnapped about what you heard and he will ask you for a favor to rescue his daughter.
Go ahead and except the favor and head west form where you are. Basically, you are looking for someone who is human in a BIG room like area. When you approach the area where the humans are, first, talk to the slavers near the area to get info, then enter the door and confront him. Now, talk to him and he will try to convince you to join him. Say NO and attack him and anyone who enters the door where you are. Make sure you have killed all the attackers before you go up and open the door just north of you.
Once you have killed everyone, check the body of the laeder for an enchanted weapon and then open the door to the north to enter the room where the kidnapped daughter is being held. Now, take her back to the spot where you were talking to the person in charge and he will ask you to do one more favor.
Might be best if you save before you do this. It would be best if you save here if you successfully rescued the daughter of the person in charge. Now, except the favor to help out in fighting the raid.
You want to be careful NOT to hurt the wrong rat members. The ones who are dark grey are your emenies that you must kill. Make sure you do not even accidently hurt the wrong ones or you will have to reload your saved game. Anyway, once you have destroyed the right ones, return to the person in charge and he will then give you your reward for helping his tribe.
He will also ask you to see the room with the three skulls in the room. Go there, it is in the next room to the right of the person in charge. Just so you know, he gives you an enchanted helmet that gives you protection from psionic attacks and some other stuff. When you talk to the skulls, get as much info as possible. Along with that, they will tell you to LOOK inside one of the sewer holes next to you. They will also give you a bowl which will allow you to communicate with them when you are in the sewers only.
Well, now that you know that you might find stuff in the holes, go back to the beginning and search the other holes you missed. Search the hole in the room where you met the first leader at to find a ring.
Some holes may have more than ONE item in them so make sure you search each hole more than once. Holes that have water coming out of them may not be searchable, but try anyway. Another thing to find in the holes is a shell of some type. The horn will be needed later so save at least one horn. Do be careful with some of the holes, some of them contain enemies like slimes.
When you are done searching the southern part of the sewers, start making your way to the northern area and search the holes along the way. Now, be careful when going north, you might run into some monsters along the way. Make sure you go to the one area that is covered with sewer water. This area has 3 or 4 holes here with some great stuff here. It is guarded by a monster, so be ready to attack the monster when you get here. When you get close to this area, you will have to climb up to get there.
Use your thief as your leader and let him or her climb up. Now, kill the monster, then search the holes there to find an enchanted axe and some other great stuff. When you are done with that area, move on and head east.
Along the way, you will find some holes. One will have a button to press, when you press it, it will open a secret door in the wall. You will also run into a way to exit the sewers, but don't exit the sewers yet, keep heading east.
Keeping heading east until you are at the northeastern part of the sewers. Above you should be a section of sewer water.
There is no way to enter this area. Remember the ROD you got from the talking skulls, use the rod here. Again, use your thief as your leader and do somemore climbing.
Now, enter the door. Anyway, once you answer the question correctly, you will then enter the proper location. One other thing to mention is that you can go back to the SLAVE PENS, but the problem is when you return for the first time, you will be up against soldiers, so you might want to think about that if you plan on going back.
The only reason you would want to go back is when you are powerful enough to take on an army, like near the end of the game. That's really the best time to go back there. Here is a list of things to do here When you first get here, there are a few slimes you will have to deal with.
These slimes are more deadly than the ones you met in the sewers. As long as they don't cast WEB on you, you will be okay. Now, go around in the rooms of where you are and see if you can loot something. When you are done, there is a door near your area over on the right. Don't worry about the person on the other side. Just get close and LOOK at the door. When it opens, the person on the other side of the door will want to join you.
When he does ask, just go ahead and say YES. He will be helpful for a while, but helpful none the less. Just follow his lead. If you see any skeletons, do try to see if you can loot the skeletons. Anyway, as you are going, the person coming with you will mention something about the door with many eyes. What you need are special pendants. These pendants are in a room with 4 guards there, what a coincidence, there's 4 of you.
Anyway, just kill the guards and get the pendants. Every character needs to wear a pendant, or the one door with the eyes won't open. Now, might be best if you SAVE here, the next part is very tricky. That's the reason for the save. When you start to go, you will run into a room with lots of statues. When you finish, you should be fighting some creatures here. If you said you wanted to die, you were very stupid. Anyway, kill the horde of creatures he summons and continue your adventure.
Also in that room are talking statues, they look like a heap of heads in one statue. Notice that the person who came with you seems to know these statues very well. Head to the west from the statue room and you will run into another guards room.
Kill them and loot. Now, there are more doors to choose from. Hmmmm, now which way. Don't go anywhere, move the mouse around to scan the area. You now want to go in a room where there is one zombie in that room. Find that room and go there. The door to get there is above you, then go east and follow the hallway to the room. You will know it is the right one if the zombie is behind a closed door.
Another way to tell is if the person who came with you doesn't want to enter the room. When you are there, use or open the door and talk to the zombie. When you do talk to the zombie, try not to be hostile, be friendly. Try to translate what he is really saying. Now, from the guards room, go west. Talk to the prisoners to get more info. Head to that flaming door and stop right in front of it.
The zombie should help out by going in the flames and stepping on the touch plate on the other side. In the process, he blames you for his death and sends all his slimes to attack you. You will be in for a fight since they can cast WEB. When he is dead, search or examine his body for some great stuff. He has some wands, an enchanted dagger, some armor, and a special gem. Now, if you want, finish looting the place, then return to the enterance to this place and leave to go back to the SEWERS.
If you want to have some fun, find the room that has buckets of goop or strange purple stuff inside the buckets and go to that room. Pick up a bucket and put it in the center of the circle on the floor. Now, read the book that is on the stand while the bucket of goop is in the center and when you do, say YES to the part about if you want to read the chant. The bucket of goop will turn into a slime. Nothing really special, but fun to try out.
You can play it if you want, but if you play it a few times, it will do something strange to you. Make sure you save before you try to play it. Note that there are 3 areas that have a squared area and all 3 of them have a person in each.
The smaller square on the east side has a man who will give you a large GEM if you help him escape so talk to him first and agree to help him.
Now, head to the southwestern area and look for an obilisk. You may have to deal with some guards at the obilisk, but there is only guards, so it shouldn't be too much trouble getting past them. Talk to him about helping you escape here. Personally, I would take the north side. So tell old one eyed that you want to find a way to destract the guards. Anyway, just agree about going north and follow him there. You may run into a battle anyway, So be ready just in case.
Once the guards are out of the way, stand next to the gate. Plus, you will find a dead body on the ground. Search the body for a note of sometype. I don't know if you can get the note, but you can at least read what it says.
A little further west is an old man camp site. He tells you something about the note you got, but nothing really important. Plus, you can rest near his camp. Also in this area is a lizard. Say that his totem is the whirl wind and the lizard will be impressed. Make sure you do not be too rude to the lizard, she is a lizard after all so she only likes her kind. If she asks if you want anything, just say something like our friendship will be our best value, or something to that effect.
This is also where the final battle of this game will take place, so when you have completed most of this game, you will end up here for the final showdown with lots of guards, mages, monsters, and druids. Your first battle won't be easy. You will have to fight lots of soldiers here and take on some spell casters as well. Best if you tried to take out the spell casters first, they will be tougher than the soldiers. Do try to keep all your allies alive during this part of the fight because you will have one more battle after this one.
Now, the final battle. After the first battle, heal your characters, then roam around until you see a message about an army coming towards your area. This will be the most toughest battle of all. The soldiers here can do something like points of damage per attack. They are very tough to kill, even with all the toughest armor and the the most powerful weapons in the game.
The best spells to cast against this army are flame wall, cloud kill, web, summon elemental, charm person, fireball, and a few other misc. It would be best if you took out the druids first, or they will heal their soldiers and use some spells against you.
If you can't keep most of the people alive when you are at the final battle, that's okay. It is rather hard to keep most of your allies alive during this part of the battle.
If you did manage to keep your allies alive, then after the battle, you will be able to talk to them again and see how they manage to live to tell their tales to their friends. Plus, after you beat the game, you can continue your adventures and see what you can do in this game. Also, you get a new weapon, the dragonsbane, which is now somewhat useless, since you have no more real enemies to kill except a few misc. Plus, search the soldiers you killed for stuff as well.
Since you beat the game, there is nothing left to do except to go complete any missions you didn't, or try out some of the areas of the game that you didn't try out yet. It's up to you which way you want to go. One thing, even though it obviously shows you can go northeast, you really can't, due to some type of sand storm.
There is a person wondering around that looks arabian in a way. Find him and talk to him, he has info for you. He can tell you about any enchanted weapons or objects you bring to him.
Plus, if you say the right things, he will give you a ROD which helps you find certain metals like gold, weapons, items, artifacts, etc. And he also gives you a large red GEM. Come back here often during your travels and talk to this guy to find out more about enchanted items you find. When asked to say something about where he needs to be, tell him to stay right where he is, so you can find him easily the next time you see him.
Search the area for an obilisk. It's a round shaped stone hedge that has a hole in the certer of it. Yes, it will be useful later in the game. This obilisk will be on a hill like area, but there are ways up the hill. There is an alchemist here on the lower side of the hill. If you talk to him, he will ask if you would like to go on some quests for him. Go ahead and except the quest. Muhammad 8 points DOS version.
Answers to copy protection: Word Page Line Begins with Answer 1st 03 02 H honor 1st 04 13 S slaver 7th 07 03 G game 3rd 09 03 C choose 2nd 10 06 H humans 5th 12 04 B box 4th 13 04 L large 3rd 14 01 P pouches 2nd 15 02 P power 3rd 19 06 S stronger 5th 21 10 C class 2nd 26 04 A armor 3rd 27 03 W water 5th 27 08 S share 1st 28 14 L level 6th 29 01 E every 7th 33 05 F foes 8th 35 02 A agile.
DSun -2 points DOS version. Monolith 10 points DOS version. Wow, nearly 20 years since I played this one. I wish someone would redo this game pretty much untouched except to update to modern graphics.
Such an awesome game! Remember as a kid when this first came out I was so absorbed I stayed up all weekend without barely a bathroom break from the game. Still one of the best games to date Steeeeeeeve 2 points DOS version. One of my all time favorites.
Spent many hours on this game as a kid. The huge open world astounded me. Wish there were not games like this and Wake of the Ravager. CB 1 point DOS version. One of the best RPGs I've ever played. It is like a DOS version of Skyrim or Oblivion in the sense that there is a story you can progress at your leisure, or you can just run around and explore a bunch of side quests.
Unique world is a bonus. Church 2 points DOS version. I see the comments from fudge u and from boo and I'm like "you kids and your newfangled WINE compatabilities! In my day we ran things in DOS and we liked it! Boo -1 point DOS version. Sajeer kv 0 point DOS version. I am wandering through the halls of Abandonware and I am grinning.
All of these games bring back memories. I was playing this game when it was NEW! And I will continue to play it now. Fershizzle 0 point DOS version. Fantastic Game! A great sadness would be that this game could be forgotten into obscurity. Kenneth 0 point DOS version. Cruor -1 point DOS version. One of my favorite things about this game is how open ended it is.
PB 0 point. Copy all files to the drive and enjoy darksun with all it glitches! Draven -5 points. I cannot seem to figure out how to run this game. I don't know how to mount the. Could someone give step by step instructions on how to do this. Gerakis 1 point DOS version. Miles, It can if you have a graphics card that can run it.
If your graphics card can run other DOS Games, it will probably work. Myles 0 point DOS version. All DOSBox can be found in the help file of onling they are very good and easy to follow. Mike 0 point DOS version.
Lou -1 point DOS version. The game shuts down automatically if the cd isn't detected on the D: drive. You need to mount the. That will also give you music, as opposed to mounting an.
Help 0 point DOS version. I downloaded the game and followed the instructions on the website, but for some reason when I double click the title in D-fend i get a black screen like its loading, but then it shuts off and returns to my regular computer window.
Any suggestions? In this game, wouldn't waste my time with spell casters much Only have one because u need at least one. The rest are Gladiators. The game is too easy with this combo Especially when u cast haste on all the gladiators. Everything dies before they have a turn. Wonderful game, somehow quite different from it's predecessor, yet wonderful.
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