Assault on hoth game




















Do you like this video? Play Sound. This article is about the board game. You may be looking for the actual Battle of Hoth. Cancel Save. Universal Conquest Wiki. Pryss-creature First mentioned. The game is played quite simply, in one respect, as activation is taken care of through a deck of Action cards.

The other Events are reinforcements for both sides, allowing the war in the tundra to continue. Most of their other games also leant heavily on the d6, and Assault on Hoth is no different. If an Action card allows you to attack with one of your units, the card will stipulate a Fire Strength, which denotes the amount of Fire Dice you roll.

These are specialist d6 dice that feature a Vader helmet on two sides, a lightsaber on another two sides, and blank faces on the remaining two sides.

Vader helmets only matter for the Imperial player, and lightsabers only matter for the Rebel player. There is a chart on the board that shows both the Fire Strength of each unit in the game, as well as an armour value for that unit. If the number of successes you rolled on the Fire Dice equals or exceeds the armour of your target, then that unit is destroyed, and removed from the board. Something that is interesting here, however, is that range can modify your shots.

Basically, you select your target, then count the number of macrohexes between the two units, and reduce the fire strength by that number. For instance, a Heavy Trooper shooting at a Light Trooper two macrohexes away would have his fire strength of 4 reduced by 2, meaning he would only roll 2 fire dice. Terrain also makes a feature, marked out by dark blue patches of rough rocky trenches and the like.

If you fire at a unit that is on rough terrain, the fire strength is also reduced by 1. There are also cinematic moments, where the Rebels can fire harpoons at Walkers and the like, and the dramatic reveal of the Luke Skywalker Hero card, where the Rebel player can reveal that Luke was riding in one of the five starting snowpeeders, and thereafter use the Force to aid in his attacks.

However, for all that, the game is very straightforward. The main thing this game has going for it, almost thirty years after its initial release, is that it is a wonderfully thematic recreation of the first half hour or so of Empire Strikes Back, and can be tremendous fun for the right pair of Star Wars enthusiasts to sit down and battle for an hour or so! The game is incredibly expensive on ebay right now, and of the four WEG games, I think has always commanded the higher price on the secondary market.

If the Rebel player gets to move four times before the Imperial player draws a card, because the first four cards all related to Rebel units, tough shit! And it can help get a real good flow going; walkers and speeders get a lot more turns than other units, being the stars of the show, and if you draw two speeder cards in a row you really do feel like these nimble little craft are zipping over the battlefield towards their slow, lumbering targets.

Sure, once you score enough hits these units will be destroyed, but the staggered and varied way you can deal damage leading up to that threshold is cool, and again, very in keeping with a battle where some of the most memorable moments include Things can get too thematic at times though. The action deck is full of moves for infantry who are rendered almost pointless by the pace and strength of the battle going on above them.

The light and heavy ground forces end up just taking up space on the board and slowing everything down, to the point where in one game once the walkers were closing in on the shield generator, both myself and my opponent were skipping infantry turns altogether since they were so useless. That was just an annoyance, though. The only actual issue I had with the game being how it ends.



0コメント

  • 1000 / 1000